Gaming
A collation of essays, articles and posts focused on examining and understanding computer games, their aesthetics and game culture.
Game Probe
The Game Probe series of video-essays explores thematic and conceptual ideas embodied in a selection of contemporary video games.
Unearthing the Subtext in game-Narrative
Examining whats required to invest game narrative experiences with compelling subtext.
From Sandpit to Cinema
Charting the Spectrum of Story vs Narrative in gaming.
Free Will is a Myth
How Bioshock puppeteers player as cinematographer
How, not If: drama, video games and TV
Exploring what compels viewers to watch and why?
Space, Game, Camera
The perspective interface, the virtual camera and the simulation of I
Video Game Taxonomy
Working through the problematic nature of the word game to distill a complex array of game-like experiences.
Why So Serious? Serious games are bad for gaming.
Why do we need a distinction, a genre, a moniker label that separates out ‘serious’ games from other games?
Most computer games aren’t games at all.
Why the word ‘game’ itself may be a problem.
Gaming Cinema
Is the future of cinema a conjoined, unified, hybrid mode of interactive movie-gaming?
What do Jane Austen and Half Life2 have in common?
Restricted narration and point-of-view narrative techniques.


